# (decoded with TMPL 129) *com*: (14 entries) 0: Com ID: 10 Name: 'Come Here' Count: '' Shift: 'Other Units Too' Special: 'Set City Destination' Option: 'Sleep There' Key Equiv: 'H' (0x48) Command Key: true unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 1: Com ID: 11 Name: 'Sleep' Count: 'Turns' Shift: 'Other Units Too' Special: '' Option: '' Key Equiv: 'S' (0x53) Command Key: true unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 2: Com ID: 12 Name: 'Bunch' Count: '' Shift: '' Special: '' Option: 'Relative' Key Equiv: 'B' (0x42) Command Key: true unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: true not missile&nuke: false spare: 0x0000 3: Com ID: 13 Name: 'Load' Count: '' Shift: '' Special: '' Option: 'Until Full' Key Equiv: 'L' (0x4C) Command Key: true unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: true not missile: false not missile&nuke: false spare: 0x0000 4: Com ID: 14 Name: 'Later' Count: 'Segments' Shift: 'Other units too' Special: '' Option: 'Permanent' Key Equiv: ' ' (0x20) Command Key: true unused1: false unused2: false needs fuel or fix: false segment<200: true Transport: false not missile: false not missile&nuke: false spare: 0x0000 5: Com ID: 5 Name: 'Skip Turn' Count: 'Turns' Shift: 'Other Units Too' Special: '' Option: '' Key Equiv: '5' (0x35) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 6: Com ID: 8 Name: 'North' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '8' (0x38) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 7: Com ID: 9 Name: 'North-East' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '9' (0x39) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 8: Com ID: 6 Name: 'East' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '6' (0x36) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 9: Com ID: 3 Name: 'South-East' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '3' (0x33) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 10: Com ID: 2 Name: 'South' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '2' (0x32) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 11: Com ID: 1 Name: 'South West' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '1' (0x31) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 12: Com ID: 4 Name: 'West' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '4' (0x34) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000 13: Com ID: 7 Name: 'North West' Count: 'Squares' Shift: 'Other Units Too' Special: '' Option: 'Forever' Key Equiv: '7' (0x37) Command Key: false unused1: false unused2: false needs fuel or fix: false segment<200: false Transport: false not missile: false not missile&nuke: false spare: 0x0000